For my final major project I have chosen to create a 2D platformer game. To create this I will be using Construct 2, Pixel edit and Piskel. I have decided to use construct 2 as I already know how to use the program in addition to the fact that the programming factor is simple to use and easy to understand, allowing me to effectively create complex pieces of code without having to learn how to code at the same time as I produce the game itself.
http://cdn.akamai.steamstatic.com/steam/apps/227240/header.jpg?t=1447357134
I have also decided to use Piskel for all of the sprites to put into my game. This is die to the fact that it is an easy to use website which has a large variety of tools that allow me to make sprites to any level of detail ad I wish. As a person who isn't good at creating pixel art, I have found Piskel to be very helpful to me in the past. It is also a well trusted site used by hundreds of people world wide.
Later on in the production of my game I will be using Pixel edit to create any and all tilesets that I need. Pixel edit is a well known and useful program which can be used for creating tilesets for games. It saves lots of time as I am able to simply able to paint my tilesets in construct as oppose to creating every single piece of scenery separately and painting the details over and over again. This will allow me to quickly create the scenery for my game with a single tileset.
One of the inspirations for my game is Rainbow Six Vegas 2 I have tried to use as little inspiration as possible to allow the vast majority of the game to have been devised from myself. The inspiration I have gained from this is the fact that the game involves a lot of room clearing. The way that I plan on showing this Is by having the player open doors which reveal the enemies within the room which is mean to keep the player on their toes and constantly aware.
My only other source of inspiration was from the original Splinter Cell. My inspiration gathered from this game is the ability to have multiple methods of infiltrating buildings and completing certain levels throughout the game. I plan on adding multiple methods of traversing the level in my game as it will allow me to have more complex level designs and will also give players a variation on how they want to complete the level.




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