Evaluation
Looking back at the
end of the final major project I have a mixture of opinions. To begin with I
enjoyed the Unit as I had a large amount of freedom towards what it was I
wanted to and I could create the way I enjoyed to and felt comfortable. When I
look back at my game I can say that I am pleased with its result, I was able to
create a game from scratch and discover my skills when throughout the
production. I was also able to learn even more about coding and how to make
more complex pieces of code using construct 2.
I am unhappy at the fact that I used construct as I wanted to code properly using game maker however I decided to use construct as I knew what to do using the program and decided that I would be able to produce a better piece of work on a program I know how to use, rather than to learn how to code whilst trying to create a piece of work to a high standard on a program I don’t know how to use.
That being said I am pleased with the fact that I used construct as well. The software is simple and easy to use as well as the coding being easy to understand which was best suited to me due to my lack of coding knowledge. I feel that I was able to make my project the way that I wanted it to be in my pitch regardless of being unable to add everything I initially wanted to have in the game.
When given feedback on my game I found that the majority of people felt as I did. That the concept of the game was good and original yet the bugs and broken features let down the overall look and feel of the game. However they did say that the game was still fun and interesting regardless of the bugs and that they would definitely recommend it to a friend. The parts that I didn’t enjoy were the writing sections. Although highly important and necessary, they are the most tedious parts to have to work on and I would have much rather been using that time to be creative.
Although I found them highly useful for looking back and reviewing my work process and seeing what things I should prioritize working on, otherwise I wouldn’t be as organised and spent tome working on all sorts of things and potentially wasting valuable time. Of course this means that my favorite part of the unit was the productive section. This was extremely fun and enjoyable, especially watching your game grow bigger and closer to the way you imagined it.
It gave me a large sense of achievement even though the final version has a large amount of features which sadly no longer work in the game. Regardless of features not working in still feel proud to say that I tried to make it and knowing that with more time I would have been able to make it exactly as I pictured from the beginning.
It has also given me an insight to how crucial time management is when working on a project and how efficient you must work in order to make the project improve constantly and overcome issues and bugs. All in all I can say that I have enjoyed this unit thoroughly and I am pleased with the way that my project has ended up. If I were to do this again I would learn to code and create the same game concept but using game maker to allow me to effectively further develop my skills at programming.
I am unhappy at the fact that I used construct as I wanted to code properly using game maker however I decided to use construct as I knew what to do using the program and decided that I would be able to produce a better piece of work on a program I know how to use, rather than to learn how to code whilst trying to create a piece of work to a high standard on a program I don’t know how to use.
That being said I am pleased with the fact that I used construct as well. The software is simple and easy to use as well as the coding being easy to understand which was best suited to me due to my lack of coding knowledge. I feel that I was able to make my project the way that I wanted it to be in my pitch regardless of being unable to add everything I initially wanted to have in the game.
When given feedback on my game I found that the majority of people felt as I did. That the concept of the game was good and original yet the bugs and broken features let down the overall look and feel of the game. However they did say that the game was still fun and interesting regardless of the bugs and that they would definitely recommend it to a friend. The parts that I didn’t enjoy were the writing sections. Although highly important and necessary, they are the most tedious parts to have to work on and I would have much rather been using that time to be creative.
Although I found them highly useful for looking back and reviewing my work process and seeing what things I should prioritize working on, otherwise I wouldn’t be as organised and spent tome working on all sorts of things and potentially wasting valuable time. Of course this means that my favorite part of the unit was the productive section. This was extremely fun and enjoyable, especially watching your game grow bigger and closer to the way you imagined it.
It gave me a large sense of achievement even though the final version has a large amount of features which sadly no longer work in the game. Regardless of features not working in still feel proud to say that I tried to make it and knowing that with more time I would have been able to make it exactly as I pictured from the beginning.
It has also given me an insight to how crucial time management is when working on a project and how efficient you must work in order to make the project improve constantly and overcome issues and bugs. All in all I can say that I have enjoyed this unit thoroughly and I am pleased with the way that my project has ended up. If I were to do this again I would learn to code and create the same game concept but using game maker to allow me to effectively further develop my skills at programming.
No comments:
Post a Comment